VagueDenoiser(threshold=0.8,method=1,nsteps=6,chroma= true)
For light filtering on an anime. (medium->threshold=2; strong->threshold=4)VagueDenoiser(threshold=1.5,method=1,nsteps=6,chroma=true)
For seeing how much wavelet information is discarded (luma plane only, use UtoY() otherwise).VagueDenoiser(<...>,chroma=false,debug=true)
VagueDenoiser(int "threshold" int "method", int "nsteps", bool
"chroma", bool "debug")
threshold : a float >0
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